Services
Mobile App
iOS and Android products designed for how phones are really used.
One hand, poor light, interrupted halfway, on a slow connection. Designing for the real conditions rather than the simulator is most of the job.
Designed for the conditions people actually use phones in.
We design around reach, interruption and connectivity, follow each platform rather than flattening both into one layout, and test on real devices in the places the app will be used.
- 48px minimum touch target across every screen
What you get
-
Mobile UX
Flows designed for one-handed use and for being interrupted mid-task.
-
Platform design
iOS and Android conventions respected, not averaged into one compromise.
-
Prototypes
Tested on real devices, in the real context, before the build starts.
-
Build
Native or cross-platform, decided by your needs rather than our preference.
How it works
-
01
Context
We observe where and how the app will actually be used.
-
02
Design
Flows and screens for both platforms.
-
03
Test
On device, with real users, before writing production code.
-
04
Build and ship
Development through to store submission.
Questions
Native or cross-platform?
It depends on what the app does. We will give you the trade-off rather than a default answer.
Do you handle store submission?
Yes, including review rejections.